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Zero to UX: Broward County Ballot Design

Overview

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The 2018 Broward County, Florida election saw a significant undervote in the Senate race. Experts state that the design of the ballot was to blame since the placement of the contest was below the instructions. 

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Objectives:

  • Compare Control and Treatment ballot designs and see which yields fewer instances of undervoting.

  • Identify usability issues with either ballot design.​

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My RolE

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I worked as a UX researcher on this project. Some of my responsibilities included :

  • Planning, defining scope and strategy

  • Arranging and conducting a usability test and semi-structured interview

  • Analyzing data

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Process

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Planning

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Methodology

  • Desk research: app reviews, market research, sales, support team

  • 1-1 in-person moderated usability test 

  • Semi-structured interview

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Research Questions

  • Which ballot yields a lower instance of accidental undervoting? Why?

  • Which do users think is easier to fill out? Why?

  • What are the opportunities for improvement in the ballot designs?

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Study Limitations

The study was conducted over video calls due to the  COVID19 Pandemic. This environment may not reflect natural human behaviour, but was a reflection of how participants were living at that time.

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Usability Test

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I was studying how people viewed the ballots, so a usability test was used in conjunction with a semi-structured interview to gather detailed information about the users' thoughts and feelings about the ballots.

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I used the original ballot (control) and a version of the ballot with a slightly different, more spaced out design (treatment).

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Participants completed both ballots as they would usually during a vote. Participants were asked to 'think aloud' during the task. They then provided feedback. To avoid bias, 3 participants viewed ballot A first, 3 viewed ballot B first.

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Semi Structured Interview

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Open questions were asked as warm ups before and prompts during the usability test to gather feedback, as well as some post-test clarification questions. Since participants respond in different ways, and spoke about the ballots individually,  different questions were utilized.

 

Example questions:

What is your experience of voting in the past?

Can you explain how you feel about that?

What can you tell me about completing ballot A?

 

Participants:

  • 6 Participants

  • 4 Female, 2 Male

  • Age range 18-65

  • All participants are registered voters.

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Recruitment:

Recruited via social media, using a screener questionnaire to ensure I captured the right users.

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Findings

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Key Insights

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  • The Treatment design yielded significantly fewer instances of undervoting for the Senate race compared to the Control design. 

 

  • Participants found the Treatment design to have a clearer distinction between the instructions and voting section. 

 

  • Participants found the Control design to be visually cluttered as the voting section was so close to the instructions section.

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Opportunities

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  • Distinguish the voting section from the instructions.

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  • Consider using a clear indication to show where the voting section begins.

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Further Findings

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Some participants felt the ovals to complete would have been better if they were circular as they would be easier to complete. 

Recommendation: Consider the shape of the check boxes and if possible adapt them for ease of use. 

“ I want the lowest amount of effort to fill this in”


Participant  #2

“Seems straightforward if you have good literacy but if you don’t then that first bit could be confusing”

Participant #6

“I prefer this one. It’s better cos the sections are all blocked together”

 

Participant #3 re: Ballot B

“Also why is it an oval? Why is it not a circle? Circles are easier to fill in for me. What an awkward shape”.

Participant #3

Reflection and Learning

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During this project I found that by listening to users work through a task in real-time, it was easy to observe their pain points and the things they liked about each ballot. It was also clear that if the design of a form, or product has not been tested by users, it can reveal itself to be confusing, and also have a detrimental effect at a later date. By testing as early as possible with users, we can ensure the product suits the needs of the folks that use it.

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